
material Shieldmetal
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0.486275 0.486275 0.486275 1
			specular 0.898039 0.898039 0.898039 1 128

			texture_unit
			{
				texture .\Irons20.gif
			}
		}
	}
}
material Metal_Dark_Gold
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0.878431 0.607843 0.317647 1
			specular 0.854902 0.764706 0.65098 1 25.6

			texture_unit
			{
				texture .\Bronze2.jpg
			}
		}
	}
}